We use the MSI RTX 3080 Gaming X Trio graphics card with these processors, and it is actually a standard setup of test methodology for processors. These include the Ryzen 9 5900X, which is a stable processor from a test setup for graphics cards, but also the Core i5-10400F, and the Ryzen 7 3700X. We tested the performance of the updated game with the processors we currently have at hand in our testlab. And the smoothness in some locations will certainly be lower than in our test scene (Paris-Charles de Gaulle, Air Traffic: AI, February 14, 9:00). In UHD (2160p) the difference is already quite significant, but on average barely 36 fps with drops to 29 fps is still a weak result for the GeForce RTX 3090. In Flight Simulator, even in FHD (1080p) and QHD (1440p) resolutions, it is only 1 to 3%. The average difference in gaming performance between these cards is 50–60%. And a very significant one, as the MFS on the GeForce RTX 3090 ran in FHD and QHD (with graphics settings to Ultra) as slow as on the RTX 3060. From the results measured in tests of graphics cards so far, it is clear that the processor is a bottleneck. We are relatively well prepared for performance tests, as we have been intensively testing processors and graphics cards in this game for half a year. However, these are more or less small details and the performance should not change fundamentally. It is constantly expanding, and if you come across something special, let them know. However, it is natural and you can follow what is currently happening with MFS in this list of known issues. The big update (40.3 GB) was released on July 27, but it’s not quite “done” yet, the developers are collecting feedback, and things that used to work are constantly being repaired within small patches. So far, the game still runs on DirectX 11, although the Asobo studio has long announced that it is planning to switch to Dx12 in the near future. The update from July shows that the engine rewrite significantly increased the in-game performance, while visually there were virtually no changes. But to what extent inefficient programmers are involved, and to what extent the low performance in MFS used to be justified by the complexity of the game is a question. Historically, all Microsoft flight simulators have been characterized by very high hardware requirements. But newly, you will achieve better performance on low-end hardware than you did before on a top-end rig. So far, the performance of the graphics card did not matter much, because only a fraction of its potential was used. Developers has worked to ensure that the processor does not significantly bottleneck the GPU. The announced update to increase performance in MFS is out, and we have a “before” and “after” comparison for you. It didn't work out for the first time, but…
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